destiny 2 damage calculator

If a weapon's Attack rating is less than 300, then the Attack modifier is simply: Attack rating - Rarity modifier. The Last and most important factors to consider are what you have and what you are comfortable using. In my opinion at least, it's good to know precisely how damage works in Destiny so that it's easier for us all to choose exactly the weapons that we want to use. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. Please read the sidebar rules and be sure to search for your question before posting. Scan this QR code to download the app now. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). Almost all tests were run with at least 2 sources of damage, and over multiple damage cycles. On Mar 15, 2022 9:19 am, by Gamer. These are the stats of sword blocking withTemptations Hookwith different Guard perks. Edit: Added in the Special Weapon AMs. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. Hello! An example of this is shoot Izanagis Burden, reload cancel by swapping to a rocket launcher, shoot the rocket, then reload cancel the rocket by swapping back to Izanagis Burden (or dont reload cancel if using Auto-Loading Holster). Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Each Tier of Resilience is effectively a 1-2% increase in overall shield, which ends up only being about a 0.5% increase in your overall resistance to damage. This drop-off does not seem to have a cap. Bear in mind this number is done with luna/rally/fieldprep reload buffs. In summary, I'm sharing the following things: The equation for damage. Similar to the search tab, with less information. There is no way promethous lens deals 285k burst damage :/. Base Blade Barrage 219,000 8. Cheers, thunderlord and heir apparent thumbnails are switched. Your email address will not be published. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. Damage Resist is for a single melee and stacks with charge to x3. Join 9,000+ Guardians in our weekly newsletter AND get this e-mag covering ALL the basics for FREE! This can be supplemented by Actium War Rig on titans to reload the weapon while it is used, or a hunter Marksmans Dodge to reload the weapon, skipping the long reload animation. Critical hits also use the non-rounded value of body shot damage. This player can be the one Gjallarhorn user. No need to run Divinity nor Witherhoard. Light a spark and burn the dark. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 0.9450 WM (eg. Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen. You also have the option to opt-out of these cookies. Thanks for the heads up! This includes the subtopics of Weapon modifier, Attack modifier, Shot modifier, and Perk modifier. The table below will also include examples of the best weapons per archetype. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 1.6174 WM (eg. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. The few exceptions to how damage resistance combines: Overshields were not tested thoroughly as there are some difficulties with testing them and inconsistencies when being applied. Is the boss constantly moving and hard to hit like Rhulk in Vow of the Disciple? That document also includesSustained DPS in case you want to get into the nitty-gritty. WebFor full functionality of this site it is necessary to enable JavaScript. At 15% resistance, and stacking up to a staggering 55.6%, it significantly outperforms other stackable mods. ), Note that in PvP, weapons have an attack modifier depending on the weapon archetype. Most Supers have about a 80% resistance. there are more details in the spreadsheet. Destiny 2 Range Calculator. Combination Blow A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Learn more about Stack Overflow the company, and our products. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. What were the poems other than those by Donne in the Melford Hall manuscript? For PvE, just try out weapons. 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. The primary strategy with this technique if you are using one weapon for DPS is when you reload a weapon to reload cancel with an ability or super such as shooting Izanagis Burden, reload cancel by throwing a grenade, and repeat as seen in the clip in which a reload cancel is performed both with a weapon swap and grenade throw. It is mandatory to procure user consent prior to running these cookies on your website. 2023 BlueberriesGG All Rights Reserved, Privacy Policy Terms of Service Contact Us. These are listed below: (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 41 AM (eg. Ease of use is not quite there as there is precision and technique required to get the most out of this weapon. Thanks for reading! Increases Sword stats to max, resistance is still dependent on the sword frame. Some of them are almost as important as raw damage. This technique is specific to usage of the bait and switch perk. This, coupled with other measurement issues, may mean that some tests are within 1-2% of the actual in game values. WebUpdate available. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Example: a 100 attack hand cannon deals a lot more damage than a 100 attack auto rifle. I also see a lot of misinformation about this. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. just select the weapon type from the drop Buffs are effects that you can use on yourself to increase your damage output, whereas debuffs can be placed on enemies to make them weaker and thus receive higher damage. Once the other action is performed that weapon can be used once again given that the timing window of that animation is completed. In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. These cookies do not store any personal information. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? I went down a rabbit hole and was wondering what my theoretical damage could be if I pulled off Divinity, WoL, Focusing Lens, Sundering Glare, Wormgod x5, Roaring Flames x3, and One-Two Punch along with the strike modifiers (all of which I believe stack). For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). WebAs for calculating combined damage modifiers, it's pretty simple. The Crafting feature lets the user select weapon type, archetype, element and perks to compare different rolls of legendary guns. These were recorded at 2160x1440p 60fps (with some exceptions of verification tests by ABagOfPowder) and then transcribed usingTracker Video Analysis and Modeling Tool. Massive Breakdown spreadsheet by Mercules904, PvE Weapon Damage Generator/Database - A new Spreadsheet, Weapon Damage & Breakpoint Calculator - Patch 1.0.8.1, Gambit has no direction and that is why it has failed, Need help with all Achievements optimization, Heavy weapons and how to make the best use of them in survival, I Hope That Necrom Does What Elsweyr Did: A Synopsis of Masterful Storytelling. 0 Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. Buff/Debuffs: A couple weeks ago we added a more advanced buff and debuff stacking calculator, you can select all kinds of buffs and debuffs as well as your subclass. Impact being the determining factor in damage doesn't make much sense after seeing that. This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. Essentially, as you approach the Power level of the activity; received damage drops substantially. This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. Rivens Curse -3% This mod increases damage from all sources in the Dreaming city. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. There are a lot of Special Weapons, so I might have accidentally missed a few and I couldn't easily access a few. This means if an unmodified bullet calculation does 13.4 damage and you have Aggressive Ballistics, you'll do 14.74 damage which is then rounded up to 15. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. Bait and Switch is getting a large buff in season 17 to 35% bonus damage and plays well with Witherhoard and Izanagis Burden due to both those options only holding 1 shot. Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet. Note that in Destiny, there are the four primary weapon classes (AR, PR, SR, HC) and each of these weapon classes have three or four weapon archetypes represented by a unique RoF and Impact (AR 1-3, PR 1-4, SR 1-4, HC 1-3). Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. This makes using Izanagis Burden easier for teammates as there is less precision required for its use. I doubt impact is the damage per shot. It is recommended to have most of your team using this weapon if possible when in a team of 6, and all players can run this if in a team of 3. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. These are a weaker version of Auto-Loading holster as they progressively load a holstered weapon over a longer period of time, but are still extremely useful for snipers, linear fusion rifles, and other weapons without auto-loading holster. I Wish Infected Was A Permanent Featured Playlist Game A good summary of the whole ending. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. With very few WebIntroduction. Tracker Video Analysis and Modeling Tool. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. For those who didn't: It's a Spreadsheet that contains all heavy and special weapons and is able to calculate total damage and various DPS metrics for you to compare both numerically as well as visually. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! How to combine several legends in one frame. This is the warlocks version of a quick damage dealing super. For an non-upgraded 242 Attack Fatebringer, the Attack modifier is: 242 - 80 = 162. I added this as an option for the spreadsheet, so I recommend checking that out if you're fine with making your own conclusions. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. Was curious how a crafted weapon at level 20 would stack up. This can be easily achieved by grabbing the orbs from a teammates super at the start of a damage phase. Hand cannons are now actually quite good, surprisingly enough. Highly recommended list of community spreadsheets, websites, posts from amazing people, including the sources I used. What does "up to" mean in "is first up to launch"? Also the "Upgrade damage" mods increase attack rather than impact. Is there a formula or way to tell how much damage I can actually expect to be dealing with this gun when it has that attack? TL;DR; The damage value is Damage per second and not Damage per shot. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. ', referring to the nuclear power plant in Ignalina, mean? but you can look here for precisely how they affect damage, Click here for what this would look like if written better, https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0, https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true. For each exotic that offers a damage resistance or reduces incoming damage perk, the following information applies: Most other cases, exotics, and other resistance attributes are in the Google sheet. For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%: (1-20%) * (1-20%) * (1-27.75%) =46.24%incoming Damage, or effectively53.76%total resistance. As the spreadsheet requires user interactions, remember you have to make a copy before you can interact with any of the features. LoL??? This website uses cookies to improve your experience. Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors. Edit: So apparently I forgot to factor Range into the damage formula. No quit save on freelancer mode? Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. Your average bullet damage in Last Stand. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Impact stat is how much damage you deal per shot. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 31 AM (eg. Even the official guides, like the one from Prima Guides (which appears to be the Brady guide) doesn't say exactly how all these numbers interact. WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls Instead of simply being Attack rating - Rarity modifier, it is taken one step further and becomes: (300 - Rarity modifier) x 1.07log1.05025(Attack rating/300). If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. See the spreadsheet for them, since there are so many and it would clutter this post. The higher the impact, the more damage you deal each time a bullet connects. Link to create a copy of the spreadsheet (required to use the search, edit perks etc.). Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. This mod gets a shoutout for those using Reeds Regret and spawns stasis wells for the use of our next mod, Font of Might. (Likewise, a 331 Attack weapon has an Attack modifier of (300 - 80) x 1.07log1.05025(331/300) = 251.88, 251.88/220 = 1.145, which is equal to two levels of attack increase; 1.07x1.07 = 1.145. In that case, prioritizing a well of radiance instead of a nova bomb super would be best to ensure you and your teammates stay alive while dealing damage. This information will be useful if you have all of the recommended weapons, mods, and exotic armor pieces or if you only have a few or none of them as some of these techniques are universally applicable. From PC, Xbox, PS5 and all your other favorite gaming platforms, theres some amazing titles for everyone to look forward to in the coming year. The sheet will calculate all the damage metrics found in the sheet for the chosen combination which you can then either compare to the entire database or to other "crafted" weapons of your own. Clearing weaker enemies faster than you could with a primary ammo weapon. This solar warlock super is a top DPS option as it gives a 25% damage buff to teammates and heals everyone in it. First, we will go over what equipment is most recommended for high damage output. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. This only pertains to PVE, as modifiers in PVP are generally different. Reload cancel the moment the magazine is put in by: Shoot 1 shot of high burst weapon in Kinetic Slot (Izanagis Burden, Witherhoard, etc.). Damage Chart Madness - SkyWarrior. Calculate your estimated bullet damage, burst damage and DPS. Effectively, a combination of Burst DPS and Sustain DPS. It's not them. This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used. Webdamage you do times the amount of bullets diveded by the time it takes to empty your mag One little, two little, three little hive. Welcome to Destiny Reddit! So if you are using two of these simultaneously there is wasted damage output as the debuffs can be spaced out such that one player is utilizing higher damage output options rather than applying a redundant debuff. This pairs very well with Witherhoard and Izanagis Burden. So, a weapon with a WM twice as high as another will do twice as much damage per bullet if they have the same Attack rating, hit the same spot on an enemy, and have the same damage affecting perks active. Please read the sidebar rules and be sure to search for your question before posting. Weapon So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. Some Damage Resistance, such as Warlock Nova Bomb, Titan Thundercrash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test. Heres the new ranking order: 9. This is especially true for Heavy weapons: Secondary: Grenade Launchers, Machine Guns. See my comment in the question about the Trajan-C Sniper rifle, it has very low impact, but still deals a ton of damage. This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. This sniper has such high damage output from its exotic perk that stores the damage of 4 shots into 1 when holding down the reload button. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. I suppose if this post gets enough attention I'll consider doing them as well. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. These add together for a potential 15% increase in Damage received. Corrected now, thanks for the heads up! Also by each element. When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk. Typically encounters have a damage phase which is a window of time in If this is the case the other players will be incentivized to use rocket launchers. Up to 75% resistance on top of normal super, but only for For Weapon Damage mods, you would useMajor Specto increase damage to Champions and other Elite enemies. Thus, two separate Attack modifier equations exist, and in the damage equation you use the Attack modifier that corresponds to the Attack rating of the weapon, pretty simple. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). Reload canceling is swapping weapons, using an ability, using a super, or sprinting the moment the new ammo shows as being populated such that the new action is being performed when this animation is occurring and the weapon cannot be fired. This super is recommended for any player outside of Well of Radiance using warlocks. This means that if you're comparing Attack directly you might as well be comparing levels. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. You seem to be additionally saying that anything with a high impact has a lower rate of fire though. In reality there seems to be some additional rounding, or integer math being done in damage calculations, leading to smaller damage sources actually being rounded up. Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 0.4785 WM (eg. Please read the sidebar rules and be sure to search for your question before posting. Another mod to become charged with light, this time the condition is picking up an orb of power. This is what took the most time to precisely figure out. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. This project is currently unmaintained. Also, these tables use the excellent data from the Damage Chart Madness spreadsheet. However, this decreases in effectiveness faster than other mods. Welcome to Destiny Reddit! But if you are able to use it as efficiently as possible, it is the best option for damage. These are Attack rating, weapon archetype, what you're shooting at, and weapon perks. Going by positive feedback from my previous posts I believe this is something to benefit the community. The DPS of this super is fantastic and with the Celestial Nighthawk, an almost mandatory exotic helmet to use with this super, is a great way for a quick burst of damage and means of reload canceling which will be covered in techniques. Remember to distinguish between which Attack modifier equation you should use. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. Is there a generic term for these trajectories? The Vow of Disciple raid linear fusion rifle Cataclysmic is the main weapon that can have this roll. When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. Thanks for all the support, agents! Crafting: Past weekend we added a new feature that was planned for a very long time. Web33%, 55%, 70%. Any group of weapons can be used with this player. That was an error on my database (it was showing the same as Total damage). For calculating damage, there are four things to take into consideration. Thus concludes the Attack modifier portion of the damage equation. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. For more information, please see our This website uses cookies to improve your experience while you navigate through the website. For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. Damage strategy is to shoot Izanagis Burden, reload cancel with a swap to Linear Fusion Rifle, shoot all shots, and reload cancel back to Izanagis Burden. The sheet will then calculate the weapon- and element-specific multipliers and apply them to the Database of weapons. The damage equation differs between weapons of Attack less than 300 and more than 300. Auto-Loading Holster circumvents reload and the other potential perks increase damage. Welcome to Destiny Reddit! Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. Now that we got equipment out of the way lets get into how to use this equipment as efficiently as possible to maximize DPS. Weapons can be any preference and is a good candidate to be the sole Gjallarhorn user. (A pulse rifle can have an apparent higher impact than a sniper rifle, but will not deal more dmg per shot than the sniper.

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destiny 2 damage calculator